The only enemy I had some issues with was the ever-present Poe (ghosts in the Zelda world). One is a floating skeleton head, another a walking corpse-like zombie called a Redead, yet another a walking skeleton. Some of the baddies in the game are a bit cryptic. They have human natures, little power over the affairs of the world (Link always has to go and save them or do tasks for them), and are certainly not omnipotent (Link actually defeats one of the gods in the game and changes his heart from bad to good). At best, they are painfully similar to the Greek gods of Homer’s Iliad and Odyssey. However, I wouldn’t take any of these “deities” seriously. ![]() Other gods, such as the ones responsible for the creation of Hyrule, are given the odd reference and choose Link as their hero at the end of the game. Link meets two of these gods on his quest (the twin wind gods who look like giant frogs floating on clouds) as well as the “sky spirit” of Dragon Roost Island named Valoo (a dragon) and the water spirit named Jabun (a whale). Because this has a lot to do with the ending of the game, I won’t go into detail, but the lesson is clearly presented in a very unique and touching way.Īs is typical to Zelda, the gods are given many references. Probably the biggest lesson in Wind Waker, however, has to do with letting go of the past and moving on. One character, who is quite cold towards Link throughout the game, finally gives him a heart-felt apology, “… I’m so sorry.” Link forgives and forgets with a light-hearted smile. Several characters that aid Link in his quest are selfless, brave, loyal, and kind-hearted. If these tasks are accomplished, he is rewarded and the characters he helped are bettered for it. Throughout the game are several side-quests in which Link is encouraged to help others in need. This character shows a complete change of heart and thanks Link for the lesson. In a side-quest, Link teaches a rich girl (now thrown into poverty) that, even though she’s poor, she has no excuse to steal. Link’s actions ultimately help a stuck-up, cowardly character become bold and caring. Link’s concern for his lonely grandma is clearly shown in his leaving Outset Island he stands, waving, sad-faced, looking back at the forlorn little figure on the doorstep. He doggedly pursues his sister’s captors and always throws his life on the line for her and others. Throughout his adventure, Link shows extreme love toward his grandma and sister. Yet, in spite of all this, he emerges a true hero by the end of the game. He has friends, he’s reckless, and he has his bad days. Link is a positive element in and of himself. Strange occurrences come to light as the plot unfolds, and Link ultimately discovers that the evil that was defeated long ago has again risen to take its revenge. Leaving all that he knows behind, Link begins his quest to rescue his sister… and soon discovers that she is not the only one that has been kidnapped. As if things aren’t bad enough, Link’s only hope of rescuing his sister lies with a band of rag-tag pirates whose leader doesn’t seem too impressed with her newest “crew member.” ![]() From out of nowhere, an enormous hawk snatches his sister, carrying her off prisoner to a place known as the Forsaken Fortress. When the story opens, a young boy named Link is making preparations to celebrate his thirteenth birthday when the unexpected happens. On Outset Island, it has become customary to garb all boys in the Hero of Time’s clothing on their thirteenth birthday-both to celebrate their heritage and to show them what they should each aspire to be. Though that ancient kingdom has long since crumbled and that hero died, their memories still survive on the wind’s breath. Many years have passed since the great Hero of Time rescued Hyrule from the iron grip of Ganondorf. In the face of all of its controversy, does Wind Waker still manage to provide fans with the franchise’s famed epicness, or is it forever destined as an unforgettable failure? Read on as we take a look at the content, gameplay, and presentation of this unique, daring title. In fact, the game seemed like nothing more than a leap of faith into the dark on the part of Nintendo. Previous games all had a mature, realistic look to them, while Wind Waker was destined to take on a kid-oriented, cell-shaded style. ![]() The style of this new game, however, nearly tore the fan community in two. Thus, when Wind Waker was announced, fans world-wide rejoiced that their beloved series would be adding yet another console title to its legendary name. Since the release of Majora’s Mask, Zelda had not seen a platform game. Price: $100 (new), $30 (used) Wii U version prices differ Platform(s): Gamecube and Wii U (remaster)
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